One item which caused me some inconvenience is the anglepoise lamp, based on an Arne Jacobsen design for Habitat. I wavered over whether to rig the lamp with a bone structure & inverse kinematics, to allow it to be manipulated like a real lamp in order to make it easier to position. In the end I decided to rig it and I'm glad I did -- it took a few tries to find the optimum pose which looked good and also cast a suitable light cone.
"[Michael] Standing produced what became known within the BBC as the ‘Green Book’, whose purpose was to eradicate smut, innuendo and vulgarity from all BBC programmes. [...] In June 1949 he issued a memo to all staff in which he forbade BBC employees to illuminate any room with an anglepoise lamp unless the main ceiling or wall light was also illuminated: Standing held a firm belief that a man working at a desk in a confined space with only the light from a low-wattage lamp would nurture furtive ideas and produce degenerate programme material."I also decided to switch the table map to a coloured lampshade to balance the over-emphasis on white in the room, experimenting with different hues and incandescence settings. The lighting makes an enormous difference to the tone of the room.
— fascinating trivia courtesy of Wikipedia
The windows and blinds were fairly quick to produce, with a night sky backdrop to match the original game exterior (which fits nicely with the whole '80s "dark" feel).
However, the blinds weren't quite right so I angled them slightly and discoloured them slightly to sell the moonlight tone. The final touch was a "drawstrings" plane texture, which made them look a lot more realistic.
So there you have it. The main decoration is complete; now I need to populate the room with objects.