The main reason is because there's a gaping hole in my current experimental research when it comes to nostalgia triggers from the 1990s and 2000s. My shopping catalogue investigation highlighted a modern void, where toys & games started to dwindle in favour of games consoles, leaving few potential non-game-related cues which would have an emotional resonance.
However, I think I've found an angle on how to include period video games without the associated legal problems. And, importantly, to do this without treading on the toes of other research in this area. Before I explain my thoughts, I'd like to describe the journey that let to my conclusion.
Bigger than the PS4
Last weekend I took a party of students to Play Expo in Manchester, which featured:
- Assassin's Creed IV: Black Flag (3 weeks before release) playable on real PS4 consoles (4 weeks before release)
- Have-a-try Oculus Rift virtual reality hardware (still in developer testing)
- Preview demos of Dark Souls II (four months before release)
- Playable demos of Super Mario 3D World (due 5 weeks) and Mario Kart 8 (due in 4 months)
Rainbow Islands (Taito, 1987) at Play Expo (In my opinion one of the best-crafted video games of the last 30 years: perfect pace & flow, cleverly unveiling greater challenges & rewards as the player's skill increases. Like Mario Kart, it's a game where a beginner and an expert can play the same level and each have different, fulfilling experiences. And it's pretty cute, too.) |
TRS-80 Color (1986) & Apple II (1977) |
Texas Instruments TI-99/4A (1981) |
Dragon 32 (1984) and Atari 130XE (1985) |
The legacy of the UK video gaming industry's roots was also evident, with displays focusing on Acorn's education products (including some nifty 1980s graphic design) and even an appearance by Jeff Minter's Llamasoft.
From Bedroom to Billions documentary. Spot the ZX Spectrum demographic. |
"Woah! Imagine the size of the cartridges?" |
Application to my research
Wandering around the event I realised that, while the old games themselves are objects of desire, the actual equipment & ephemera are also powerful nostalgia triggers. From old Kempston joysticks to obscure home computers (like the SAM Coupé sitting in a corner), there's joy to be found in rediscovery of old friends.
Grandstand Galaxy Invader 1000 (1982) |
I've finally realised that I can include these old games in my work: not by using the games themselves, with the associated copyright headaches, but by instead focusing on the physical appearance & characteristics of these devices. It's also much easier to genericise these to create look-a-like products (e.g. "Game Kid" handheld console) with associated period style graphics & sound.